This Doom WAD was made by Scott Harper and Jim Flynn.
Sadly, while Jim Flynn died in 2018, his contribution to the Doom community should not be understated, not only did he make a large number of WADs, including ones for Eternal Doom and the Master Levels, but he also worked on Boom with TeamTNT, one of the first source ports for Doom that had many new features added, such as the removal of engine limits, removing bugs, and optimizing the engine.
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TiC's WAD Review
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In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
[email protected] or [email protected]
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
I will NOT review any deathmatch-levels!
You can also read my reviews at this WebPage:
http://mailer.fsu.edu/~mwiskema/doom.html
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Review date: 17. June 95 Review No.: 51
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Title: Oracle Game: Doom 2
Filename: ORACLE.ZIP Size: 493k
Author: Jim Flynn
Scott Harper e-mail: [email protected]
Maps: MAP02, MAP03 Type: normal level
Sounds: no
Graphics: yes, some animations and "pics", sky
Music: no
[ Level construction ] ----------------------------------------------
A very large level for all of you who like puzzle-levels. A lot
of large rooms and hallways, nevertheless mostly very detailed and
well constructed. The level has a lot teleport-lines, you won't see
them and you will mostly teleport to a place you don't want. I don't
like such things, teleport-lines must have a "real" teleporter to
know where to get. Very confusing. Luckily the authors put some
animations in the WAD which will show you how to reach keys etc... I
remember some very frustrating lava and waste places near the end...
However, the level contains many many nice ideas, worth to take a
look at. Nice light usage, a few annoying secrets and due to its
size slow.
There is another level in this big WAD, but this one really is
the top of frustration. You never know where to go, you have to push
all switches at least 3 times before you know what happens. Not to
speak of the very annoying Revenants, shooting from places above you
mostly impossible to kill. This really sucks. Ugly designed too.
[ Texture design ] --------------------------------------------------
Mostly well aligned, but a lot of strange combinations of textures
and styles. Some doortraks are moving. Could be better.
[ Bugs ] ------------------------------------------------------------
No HOMs, Medusa effects or Tutti-Frutties.
[ Enemies ] ---------------------------------------------------------
Not very hard, you will get all weapons and the enemies are mostly
no real problem. Some very nice traps and tricks, but overall a bit
easy.
[ Things ] ----------------------------------------------------------
Enough ammo and health. In multiplayer games will be a lack of
ammo though. Often you are killing monsters with your last shells.
This changes and at the end you will have a lot of ammo. Enough
other things placed - it's slow enough.
[ Scoring ] ---------------------------------------------------------
75%
Worth downloading. I found it very annoying, because I never knew
where to go, which switches will cause what etc. But this maybe,
because I don't like such puzzle-levels. If you like, this WAD will
take some time to get through...
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