This WAD was made by Scott Lampert, who in the same year this was written (1995), would also make two maps for Memento Mori (
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TiC's WAD Review
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In irregular intervals I will review a few PWADs.
All reviews are totally subjective, I'll not beautify anything!
If you have any suggestions, ideas or whatever; e-mail me at:
[email protected] or [email protected]
All files can be found on ftp.cdrom.com and its mirror sites.
DON'T ASK ME TO SEND YOU ANY FILES NOR WHERE TO GET THEM.
If you want me to review a special PWAD - email me.
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Review date: 3. May 95 Review No.: 12
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Title: Rigel I Game: Doom 2
Filename: RIGEL1.ZIP Size: 195k
Author: Scott Lampert e-mail:
[email protected]
Maps: MAP01 Type: normal, deathmatch?
Sounds: yes - doors, lifts, pistol
Graphics: yes - new sky texture
Music: yes - starwars theme (?)
[ Level construction ] ----------------------------------------------
Good construction with alternately desgined places. Some grey
rooms (starting point), green hallways, a very dark labyrinth and
some 'evil' places. Good in size at all, but almost illogicaly
constructed. There is no 'walktrough', you have to search, find and
search again. You will not see the room with the blue key on the map
nor how to get there... this sucks, I looked for the key about 15
minutes - a cheat code helped.
But it is not a one-way level, you can enter several rooms from
different ways and other rooms. The author wanted to make a good
deathmatch-level AND a good single/co-op level. I think this causes
the strange key-placement too. It looks like he added the keys after
completing the whole level...?!?!
Very good light management, except the extreme dark labyrinth.
[ Texture design ] --------------------------------------------------
Misplaced or misaligned textures are very rare. Doors, windows,
teleporters and stairs are well done. Nothing more to say.
[ Bugs ] ------------------------------------------------------------
No Medusa, Tutti-Frutti or HOM effect.
[ Enemies ] ---------------------------------------------------------
I played in UV only and it is VERY hard. But it is not impossible.
You have to kill a Cyberdemon and 2 Arch-Viles. Very tough at all.
Always check windows twice and don't forget to watch your back. Very
challenging...
[ Things ] ----------------------------------------------------------
You will need the ammo of the enemies; it is possible to win, but
it would be more FUN to have at least 20% more ammo. You have to
save often and try some things, if you run out of ammo, you have to
reload... kinda annoying...
The author added a lot of other stuff to make the level more fun,
very good!
[ Scoring ] ---------------------------------------------------------
85%
The lift sound are good. The door sound and the pistol isn't that
amazing...
Worth downloading. The strange key-placement and the lack of ammo
are catching 15%. Don't miss this one anyway...
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